Since its origins computer graphics has always been involved in the global village foreseen by McLuhan and has accompanied all the stages of the technological (r)evolution in the professional computer sector and telecommunications.Today the variegated devices of massive consumption of microcomputers, deriving mainly from the educational and entertainment sectors, have already entered the era of tridimensional vision without using additional peripherals such as specialized glasses or virtual reality helmets. Evidently a new horizon is opening for on-line and off-line hypermedia systems contents, virtual and mixed reality navigation, etc.
All contributions –papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international symposium/conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects: 2D, 3D, Advances in Programming Languages and Techniques for Computer Graphics, Audio-Visual, CAD, CAE, CAM, Cloud computing, Communicability, Computer Animation, Computer Graphics, Computer Vision, Creativity and Original Desing, Education, Human-Computer Communication, Human-Computer Interaction, Industrial Design, Imaging, Intelligent User Interface, Interactive Systems On-line and Off-line, Modelling, Quality Design, Rendering, Scientific Visualization, Ubiquitous Computing, Virtual Museum, E-Tourism, Virtual Agents On-line, etc.
In others words, in the current space of the international conference we intend to set up a context of exchange of experiences, projects in their way of development and reflexion about theoretical aspects with the purpose of drawing guidelines for the future in the middle and long run.